Jojo’s Bizarre Adventure 2012 (Season 1-2)
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The AAAPodcast begins a new series aptly titled “Studio Spotlights” in which an entire episode is dedicated to a single anime studio. This week the studio we take a look at is Production IG, covered with their history, notable qualities, and staff.
Studio Spotlight requested by SoulRogue
This is like the Artist spotlight where the podcast episode will spotlight the works of the said anime company.
General, what is a studio?
From Wikipedia!
An animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales or rentals of the media produced. They also own rights over merchandising and creative rights for characters created/held by the company, much like authors holding copyrights. In some early cases, they also held patent rights over methods of animation used in certain studios that were used for boosting productivity. Overall, they are business concerns and can function as such in legal terms.
Studio Spotlight: Production I.G.
Official Website: http://www.productionig.com/
Works List: http://www.productionig.com/contents/works/
Wiki Page! http://en.wikipedia.org/wiki/Production_I.G
Notable Works:
Aria
Blood+
Eden of the East
FLCL (w/ GAINAX)
Ghost in the Shell SAC
Kimi ni Todoke
Love Hina
Moribito
Neon Genensis Evangelion (w/ GAINAX)
Princes of Tennis
xxxHolic
RECENT:
Mirai Nikki (RECENT)
Psycho-Pass (Recent)
Robotics:Notes
Suisei no Gargantia (Current)
Shinsei
guilty Crown (RECENT)
Kuroko no Basuke (RECENT) – Particularly relevant due to its popularity and the willingness to make bomb threats over it.
Notable Animation Techniques:
One of the forerunners for Digital Animation techniques in almost every area of the process. Their start actually came from the Playstation game Ghose in the Shell when they did some of the cut animation sequences for the game.
Later, they would use these same techniques in Blood the Last Vampire in 2000, the animation still holds up fairly well today.
Some of these digital techniques include compositing, which allows the creators to edit layers in more advanced ways such as lighting effects. These similar techniques were also used by Miyazaki in Princess Mononoke. It also allows for 3D models to be integrated more easily.
Another mastered technique is digital colorgrading. Being able to control the colors of the cels, which in the days of hand-painted works was lost. However, with technology multiple layers can be edited at once.
However, despite this, most of their processes still begin with hand-drawn concepts, no matter how much digital work is implemented in the final product. Their style is one that is hyper-realistic, favoring more muted tones and natural facial structures with backgrounds that are equally gritty to match.
Mitsuhisa Ishikawa: The biggest thing which has changed with the move from analogue to digital is the fact that you can simply do more – create more products, make more movies and so on. Obviously, which analogue animation everything you’ve made – all the things you’ve drawn and so on – are very limited; you make them once and then you’re back to zero and you have to start again. But with digital technology, you can re-use a lot of the assets and the stuff you’ve made – you can adapt it, change it and use that to make more films and more different things.
Maybe that’s one of the reasons why Production I.G. make so many things, and so many differentthings these days – it’s the fact that you can use that backbone of digital technology, and that’s one of its real strengths.
Famous People Associated:
Mitsuhisa Ishikawa http://en.wikipedia.org/wiki/Mitsuhisa_Ishikawa http://www.animenewsnetwork.com/encyclopedia/people.php?id=467 – founder of Production IQ. He was the producer for a huge number of anime put out by Production IG including the Ghost in the Shell films, the anime section of Kill Bill, Patlabor, and a number of other things dating back to even older anime such as Blue Seed.
Takayuki Goto – http://www.animenewsnetwork.com/encyclopedia/people.php?id=5601
co-founder of Production IG. Which Ishikawa does most of the production, Goto does a huge amount of CHARACTER DESIGN for the shows that PRoduction IG creates. These shows include Hunter X Hunter, Ghost in the Shell SAC, Kimagure Orange Road, the older Eva movies, etc…
Fun Facts…
The “I.G” part of the company name refers to its founders, Mitsuhisa Ishikawa and Takayuki Goto. They frequently collaborate with Mamoru Oshii.
Production I.G has two subsidiary companies Xebec and Mag Garden. From 1997-2006 studio Bee Train was also a subsidiary.
Reviews: Onigamiden and Sasamisan@Ganbaranai!
Sasami-San@Ganbaranai
Studio: Shaft
Dir. Akiyuki Shinbou
Wri. Katsuhiko Takayama
Music by Yukari Hashimoto
SYNOPSIS
Sasami Tsukuyomi is a high school shut-in who often stays at home and is doted upon by her older brother, Kamiomi. However, due to unknowingly possessing a god’s power, Kamiomi’s habit of trying to appease Sasami often puts the world into chaos, while the three Yagami sisters try to put a stop to it.
REVIEW
+ Beautifully animated. Does a lot with it’s television-sized budget. Everything has a pleasant watercolor and pastel feel to it, especially Sasami’s bedroom and house. It seems the more unfamiliar the place to Sasami, the more hard-edged and vibrant everything becomes. Great work from the guys at Shaft.
+ Performances are quite good all around. Kana Asumi’s Sasami is delicate but jaded. Houchuu Otsuka’s Kamiomi brings a much-needed male to the all-female cast, and the uniqueness of his voice really stands out here. The Yagami sisters are all type casted into their roles, but each of their voice actors does a respectable job with the thankless, one-note work.
+ Music is very diverse and often quite charming. An episode featuring video games utilizes a bit of 8-bit flare in the soundtrack. Epic battles are underscored with appropriate swelling strings. Nothing feels out of place or distracting. Some horn-heavy battle music reminds me of the charm of mid-20th century film scores. Really good stuff overall.
+/- Thematically consistent although very, very messy narratively.
– The simple theme of Sasami growing up and learning to be a “normal” person achieves culmination through a series of off-the-wall story lines that don’t ever seem to be connected in any significant way. The series deals with everything from culturally enforced incest, troubled parental relationships, and jealousy among friends by way of multi-dimensional beings, ancient gods changing the physical world at their whim, time travel, MMORPGs, and myriad other devices. At any given time, the genre could be comedy, slice-of-life, romance, ecchi, supernatural, science fiction, fantasy, and even horror. All this said, the show ultimately doesn’t feel edgy or or experimental, just unfocused, uneven, and pretty damn exhausting.
I didn’t dislike it, but I didn’t really like it either.
2.5 boob guns out of 5.
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Ishida & Asakura
Dax Production/Hotline
Dir. Pippuya (Kachou no Koi)
Wri. Kenichi Yamashita (Yu-Gi-Oh!, various)
SYNOPSIS
Ishida to Asakura focuses on the titular characters–the stoic Ishida and the lecherous Asakura–and the bizarre students and teachers that populate their high school. Asakura is obsessed with curvaceous women and dreams of becoming a teacher in order to be surrounded by attractive girls all day. Ishida dreams of running a flower shop together with Asakura after they finish high school, and appears to have strong homosexual feelings for his best friend, although this is always played for laughs.
REVIEW
+ Characters designs are appropriately ugly. Feels a bit like Cromartie High School, which I enjoy.
+ Music is fun and light.
+ Performances are good, particularly those for the titular characters. Very dry and quirky. Probably the best thing about the show.
+/- Animation is choppy and aesthetically unappealing, which kind of works with the overall style of the show.
– Not funny. I giggled maybe once. Admittedly the most subjective complaint, but my biggest one for something that is supposed to be a comedy.
– Thematically empty. Gags involving homosexuality, transgenderism, female body image issues, and bullying are all played for laughs and have nothing important to say. And they’re not even funny.
– There is no story. Things just happen. The premise is continually returned to with no perceivable progress toward any of the characters’ goals.
1.5 big breasted trannies out of 5
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Dragon Ball Z: Battle of Gods
ドラゴンボールZ:神と神
Toei Animation
Dir. Masahiro Hosoda (
Wri. Yusuke Watanabe
Music by Norihito Sumitomo
SUMMARY
Birus, the God of Destruction, learns of the defeat of the galactic overlord Frieza at the hands of Goku. Seeking an opponent worthy of his power, Birus, along with his companion Uis, travels to the North Quadrant of the universe to challenge Goku to a battle.
PROS
+ The hand drawn bits are gorgeous, crisp, and colorful. During these scenes, DBZ has never looked so good.
+ Birus is funny and charismatic. Fits right into the universe. A good villain.
+ Some of the comedy was truly funny.
CONS
– Facile and meaningless “storytelling,” if you can call it that. The only plot device used was a simple set-up/pay-off that did little more than project the film toward its anti-climactic conclusion.
– No sense of threat or stakes. No one is in any “danger” until the “villain” is refused the chance to eat some pudding. Then, he threatens to destroy the world. SPOILERS: No one dies or even gets hurt, except for Videl, who is hit by a stray bullet and immediately healed by Dende.
– An estimated 50% of the film is wasted on character fan service. Almost every character gets a moment to “shine,” or at least gets a name drop. Characters act completely out-of-character, even Shenlon the Eternal Dragon. The creators know you know them, so they want to give you something new. “Wouldn’t it be crazy if Vegeta sang and danced?” “What if Piccolo sang karaoke?”
– Awful CGI. Conceptually great action scenes are sabotaged by poorly blended and rendered CGI backgrounds and elements.
– New Super Saiyan God form is underwhelming.
– Most of the film only works if you are familiar with the source material.
– Power levels are uneven and illogical. SS3 Goku can’t lay a hand on Birus, but SS Vegeta can when he’s defending Bulma’s honor.
– Feels too long. Made me wish this was another hour-long DBZ movie of days gone by.
1.5 Dragon Balls out of 5.
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The AAA Podcast covers what they will be adding to their lists of shows to watch from this 2013 anime season. They also recently saw the movie Dragon Ball Z, Battle of the Gods in Japanese theaters and will give their thoughts on the movie experience and the movie itself.
Spring 2013 Anime Picks
http://haruhichan.com/static/images/charts/deliver.php?c=Spring2013
PVs – http://www.youtube.com/playlist?list=PLtT3qw_Wx156asftUSMoEW8iRQtEe9Orb
http://tentacleactions.wordpress.com/2013/03/15/2013-anime-spring-season-pvs/
Mitsugi –
Higurashi no Naku Koro ni Kaku (12th selection) http://www.youtube.com/watch?v=drCTJABbuOk
To Aru Kagaku no Railgun (9th selection)
http://www.youtube.com/watch?v=37WWTs4qbU4&list=PLtT3qw_Wx156asftUSMoEW8iRQtEe9Orb&index=33
Ginga Kikoutai Majestic Prince (6th selection)
http://www.youtube.com/watch?v=jtdqkHYzrzY
Devil Survivor 2 (4th selection)
http://www.youtube.com/watch?v=qojFloViuWY
Shingeki no Kyoujin (2nd selection)
http://www.youtube.com/watch?v=KKzmOh4SuBc
Suisei no Gargantia (1st selection)
http://www.youtube.com/watch?v=vGZokL-tAbM
***I feel that I will end up watching Yamato and Gundam Seed as well just because its some stuff that I feel like I should watch.
Chiaki –
Arata Kangatari (7th selection)
Iron Man – Rise of Technovore
http://www.youtube.com/watch?v=CUgzL3rlzLg&list=PLtT3qw_Wx156asftUSMoEW8iRQtEe9Orb&index=43
Glass no Kamen Desu ga (6th selection)
http://www.youtube.com/watch?v=Cz-K6mdYqjo
Aiura (5th selection)
http://www.youtube.com/watch?v=iquFAi2Xp9E
Otono Joshi no Anime Time (3rd selection)
http://www.youtube.com/watch?v=jhSS8Ro6dCU (Not a trailer, but AMV From the first one)
Aku no Hana (2nd selection)
http://www.youtube.com/watch?v=agNACZm_J7U&list=PLtT3qw_Wx156asftUSMoEW8iRQtEe9Orb&index=2
Asian Risshiden no Shima Kousaku (1st selection)
Kram –
Dansai Bunri no Crime Edge (11th Selection)
Photo Kano (9th selection)
Red Data Girl (7th selection)
Miyakawa-ke no Kuufuku (6th selection)
Kakumeiki Valvrave (5th selection)
Space Battleship Yamato (Uchuu Senkan Yamato) 2199 (1st selection)
Reviews: Dragon Ball Z: Battle of the Gods and Ishida & Asakura
Alternate Titles: Ookami kodomo no Ame to Yuki
Run Time: 117 minutes
Release Date: 5 June 2012
Tech:
Studio Chizu/Madhouse
Ookami Kodomo no Ame to Yuki
Dir. Mamoru Hosoda
Wri. Mamoru Hosoda, Satoko Okudera
Music by Takagi Masakatsu
Pros:
– Animation is stunning. An impressive first outing for Studio Chizu.
– The drama is genuine and touching. A really great story about raising children as a single mother.
– Never allows its premise to hijack the narrative. While the threat of the children being discovered is always present, it never reduces the movie to that central conflict.
– Music is gorgeous and subtle. It creates an effective emotional canvas for the story events to be painted upon.
Cons:
– A little bit of furry fan service early on is really distracting
– The voice actors for 10 and 13 year old Ame and Yuki are cast WAY too old
– Yuki’s voice over narration is wholly unnecessary and needlessly expository
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Plot: Set in 2046 (in the same world as Sword Art Online) the world has been revolutionized by neurolinkers. A technology which almost everyone gets at birth placed around the wearer’s neck. By linking directly to the nervous system it has connected people as computers to the world around them via cell phone networks making online games and connections highly influential to real life. Here we meet the protagonist: Haruyuki. A short, fat, overly bullied and under-ly confident middle school student who often withdraws into the digital universe due to his ability to retreat from real life problems and excel at digital games. His proficiency draws the attention of Kuroyukihime, who is a student council member and the most popular girl in school. She has chosen him for a gift, a program known as Brain Burst in which people in different areas and prefectures battle each other as Burst Linkers to gain levels, the highest -and Kuroyukihime’s goal – being level 10. However, to reach level 10 you must defeat other level 9 opponents, losing one match uninstalls the program. Haryuyuki agrees on the onset to help Kuroyukihime reach the illustrious level 10, but as he becomes more involved in the digital world of Brain Burst black and white begins to gray as people aren’t what they seem, and new enemies lurk just around the corner.
Length: 24 episodes
Original Release: April 6th 2012
Staff: As mentioned in the plot summary the story takes place in the same world as a similar, popular, series: Sword Art Online. This is because both series share the original creator Reki Kawahara. Accel World is based off a series of light novels which are currently at 13 installments and still going. Because of this a second season is, of course, entirely possible (though not absolutely necessary based on the shows ending).
The director, Masakazu Obara, only has one other major directing credit which is Mi-Hime, given the action nature of that show and a “monster of the week” flair I can see how some things translated over to the burst linker fights we saw in Accel World. Even that may be a stretch and there are thankfully not too many other similarities between the two shows.
The music was done by Hiroyuki Oshima and I actually give this man props as this is literally is composer debut and the music was very well done. There was a large range to the show and because of that every type of scene was punctuated with good music. Not technically astounding music, but better than your run of the mill.
Animation-wise the show does not disappoint. The action sequences during the Brain Burst fights are engaging and well done. Two notes for this could be Studio Sunrise’s hand in the animation, as well as a man named Nobutaka Ike being one of the two main art directors. Ike has worked on other projects such as Tokyo Godfathers, Paprika, and Millenium Actress as the Art Director. The styling of the animation is also wonderful, however, I question some choices with regards to Haruyuki’s design.
Main Review: Accel World is a show that I really, really, wanted to blow me away. When I first started watching it I was completely sold. The characters were engaging and interesting, Haruyuki was dynamic and felt like he had a depth to him that I enjoyed – even if his character design was a little disjointed feeling.
It starts off in about a 6-episode getting to know the world and characters type of arc. The world has a depth and complexity to it while still having a number of quirks that make it feel very very real. As a result you’re hungry for more during these first episodes and there are more questions as you begin to learn more about Brain Burst and start to question people’s real motives.
Through episode 12 or so the show really continues to deliver on this. The battles are catchy, even if from time to time shonen cliche, and there’s even some romance, however superficial it felt to me.
However, around episode 13 and on the show really began to drag. Characters began to make decisions on a habitual basis that I kept wanting to punch them in the face for and that initial annoyance with Haruyuki that could be overlooked due to the magic of everything else began to creep up again. To me it felt like the show lost some of its focus on what it really wanted to do and introduced a new villain rather than delivering on earlier promises – such as achieving level 10 and meeting the creator. Granted, this can be as a result of the fact that the source material is still ongoing and they didn’t want to make any major closures but it did feel more than a little disappointing for the viewer. But, I do go back to giving the creators props that the villain in the second half was fantastic, a perfect example of a “love to hate” villain.
Not to harp on art but I think Haruyuki’s design as a strange chibi character was a wedge right from the start that kept getting deeper for me throughout the series. I get that he is meant to be fat, ugly, and from the “lower” rung of the social ladder but I feel like the chibi design showed a lack of commitment to this. It was almost like despite those things he was still cute, which put him in stark contrast to the depth he received from being that social outcast. I would’ve much preferred to see him in a similar style to all the other characters but still have all those other traits. And for the record, I’m not the only one! Men in Japan voted him the second most aggravating character from recent anime.
Either way, the show started out very strong and then lost itself somewhere along the way in the second half. There were things that remained good such as character growth and a big twist… But, there were also a lot of over-used plot devices, poor pacing, and just all around aggravation over the main point of conflict surrounding the villain. It involves blackmail and you just keep feeling like it drags on for no good reason.
In sum, the show could’ve been great, but ended up feeling very lackluster because it lost almost all of the great momentum it had gained on the onset. It’s almost even more disappointing this way and you really want to ream it, but the show did have a lot of strong points, and a few carried all the way through. In an effort to not let my personal let-downs with the show cloud my judgement I felt a 3.5 was a fair score. It was more than I expected from a shonen show, but didn’t live up to all it could’ve been.
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The AAAPodcast covered the Tokyo International Anime Fair 2013 as press and had an exciting time seeing all the industry announcements and presence at the Tokyo Big Site on Odaiba island. It was a very exciting day and we’re pleased to bring you coverage on what we saw and highlight some differences compared to western conventions.
Main Topic:
How Japanese Anime Conventions are Different From American Conventions
More Industry Focused and Less Fan Events
Actual Official Industry Announcements
Less Conventions in General in Japan
Far fewer cosplayers and they are generally corralled to one location on the convention behind a wall.
Stage events and panels are scripted are rarely take questions from the audience.
No “dealers’ room.” Merch selection is kinda crappy if you can find any at all.
News and Sights from TIAF
First year for cosplay at TIAF
Creator’s World was much less prominent this year
Sunrise/Bandai Visual’s booth (Gundam UC, Yamato 2199, Code Geass, Valvrave)
Ultra Super Pictures’ booth (Lucky Star spin-off, Aiura, Little Witch Academy, new Cyborg 009 movie)
New Tiger & Bunny movie (and LOTS of cosplay)
Tezuka Productions’ booth seemed a little sparse
New Vocaloid, Ia
New Patlabor in 2014
Toei’s booth (DBZ movie and DBZ/Toriko/One Piece collab)
Makoto Shinkai’s new film, Koto no Ha no Niwa
Our Favorite Things from TIAF
Chiaki
Mokoto Shinkai’s/Comixwave’s booth
That moment when you speak to another foreigner in Japanese before English and they speak back
The scale of it all
the booths, from booth babes, to mini vocaloid concerts
Gainax’s process
Large floating anime balloons
Free anime stuff!
Mitsugi
Some interesting new anime announced!
New Hanasaku Iroha season is coming in 2013!
New Code Geass anime is coming in 2013!
Shinkai’s new film “Kotonoha no Niwa” will be coming this summer to theaters!
Collaboration between Dragon ball, Toriko, and One Piece will be airing quite soon. An anime containing all three heros, Goku, Toriko, and Luffy!
Booth Babes!
Kram
Sunrise/Bandai Visual’s booth had the most concentrated awesomeness.
Barnaby and Wild Tiger kids cosplay.
Reviews: Accel World and Wolf Children