Ro-Kyu-Bu SS
chiaki / 2.0, Ecchi, Harem, R, Sports / anime podcast, anime reviews, Ro-Kyu-Bu, Ro-Kyu-Bu SS, Ro-Kyu-Bu SS Review, ro-kyu-bu! review / 0 Comments
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Mitsugi’s theory on how gender affects the quality of an anime has been brought up a number of times on the show. The addicts decide to finally take it on and discuss if the number of women in an anime has any direct correlation to the quality of the show.
Theory: Anime that have a character gender ratio of 3:1 in favor of female characters have a lower content quality than more balanced anime. I would like to point out that this is not my opinion in life. This view only applies to anime.
– Mitsugi
Reviews: Ryo-Kyu-Bu and Eternal Family
24 episodes ; started in the Spring 2013 season
· Staff
o Original creator – Rando Ayamine – GetBackers
o Director – Keitaro Motonaga – long list of credits to his name; Date A Live(recent), Jormungand(recent), Katanagatari, School Days House of 1000 Tongues (hentai), and others.
o Production studio – Dogakobo
o Music – Toshiyuki Watanabe – Space Brothers
· Plot Summary
o The anime’s storyline doesn’t delivery anything new to the world of anime but it does present itself in a way that is easy to understand and follow with very little convolution.
o It is the story of a very human looking alien race called the Wulgaru who are hunters and acquirers of “DNA” from around the galaxy. They exist by using exceptional genetics to enhance their own race.
The humans of Earth have long expanded into Earth’s surrounding solar system. In order to handle the harsh environments of space and the defense against hostile aliens such as the Wulgaru, Earthlings have been genetically modifying children to pilot mecha that contain a very specific battle system the AHSMB, “Advanced High Standard Multipurpose Battle Device (These mech units have systems that were reminiscent of the Lamnda drivers from Full Metal Panic.) These advanced genetics lure the Wulgaru closer to Earth. The battle to defend Earth and to save mankind from extinction thus occurs.
The Earth’s best chance for survival rests on a band of genetically engineered children who were misfits and generally unsuccessful students at their training academy. They are each skilled in one particular area of combat but are generally bad soldiers and are not skilled at group cooperation. This assembled AHSMB team called “team Rabbits”, lead by aspiring “hero” Izuru, is Earth best weapon against the Wulgaru. Each child was genetically enhanced to excel at one specific task. For example, you have the sniper, the heavy defender, the “hero”, higher powered attacks, etc…
There are some problems with the characters in the series. The silly female pilot who says things like “stupid poopy doodoo head” when she is angry and the brooding “I hate you all” type of character just doesn’t often work well in skillfully constructed stories. This is no exception. The former especially took away from the seriousness of the story at times. How can one be expected to seriously invest oneself in a story about mankind’s survival when one of the main characters is constantly crying, eating pickled squid guts, shouting things a 4 year old would say and generally immature.
There were also some things that the anime’s writer forces into the story the make the “bond” between characters, ultimately the main character, Izuru’s, motivation for survival at the most tense and critical moments of the show, stronger. Things like forced, unresolved romance and a surprise “We’re actually related” (not sexually) moment, are all in the show and are given significant time but in the end are not important.
o Hanging its hat
§ The anime definitely hangs its hat on the combat sequences. They are fast and crisp and far outclass anything we say in other full length mecha shows from recent years such as Gundam Age or Macross Frontier.
§ This anime does a really fantastic job of pacing itself. The balance between the shows action scenes, which are very frequent, and character developing/comical moments is just right. Throughout the course of the story, I didn’t find myself bored very often. The battle scenes are long and engaging.
· Aesthetic
o Overall Visuals
§ The overall quality of the visuals is amongst the best of the Summer 2013 season. Appealing character designs and vibrant colors bring the anime’s battle scenes to life.
o Mecha Design
§ The hero mecha units were well designed and each have a somewhat unique style. Some of remininscent of Zone of the Enders, especially Nephitis and Anubis.
§ Enemy mechs always look bio.
o Music
§ The music was average. Opening was good but the battle music and general BGM was generally uninspired.
· Summary
o Pros
§ Simple non-convoluted storyline that is easy to follow
§ Amazingly animated action sequences and glorious visuals
§ Enjoyable characters (mostly)
§ The general pacing of the story is excellent.
o Cons
§ Storyline is unoriginal and doesn’t delivery anything new
§ Cliches AND rushed ending (3 mins 40 seconds after the battle ends)
· “I will protect”
· Suicide crashing vessels into each other
§ Some very unnecessary goofy characters that clog up the mood and pacing of the story at time.
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The Anime Addicts Anonymous hosts make their pics and discuss the fall anime season. What is coming out that you need to watch? What is coming out that you need to be paying attention to.
Our Selections:
Mitsugi:
Pupa – http://www.youtube.com/watch?v=cUbXHxAgTaw
Director – Tomomi MOCHIZUKI – House of Five Leaves, Ocean Waves, Princess Nine
Animation Production – Studio DEEN
Hajime no Ippo – http://www.youtube.com/watch?v=Vu-zsBsE4Dc
Director – Jun Shishido – Hajime no Ippo: New Challenger, Saiunkoku Monogatari
Original Creator – George Morikawa
Animation Production – Madhouse Studios
Kuroko no Basuke S2 – http://www.youtube.com/watch?v=qCpeG6V2Ms
Director –
Original Creator – Tadotoshi Fujimaki
Animation Production – Production IG
Yowamushi Pedal – http://www.youtube.com/watch?v=33yw5EijUsg
Director – Osamu Nabeshima – Zetman, Saint Tail, Hamtaro, D. Gray man
Animation Production – TMS Entertainment
Gundam Build Fighters – http://www.youtube.com/watch?v=eB9Q3JtdqaY
Director -Kenji Nagasaki – No. 6
Original Creator – Yoshiyuki Tomino and Hajime Yatate
Animation Production – Sunrise
Ace of Diamond – http://www.youtube.com/watch?v=mZRQYHHmSgA
Director – Mitsuyuki MASUHARA – Chii’s Sweet Home, Kobato, Polar Bear Cafe
Animation Production – Madhouse Studios, Production IG
Chiaki:
Arpeggio of Blue Steel – http://www.youtube.com/watch?v=30GHXmIyWJk
Kyoukai no Kanata – http://www.youtube.com/watch?v=FIcptxBYXeY
Magi 2 – http://www.youtube.com/watch?v=0Vo4D3b0Tzc
Gingitsune – http://www.youtube.com/watch?v=dpv639zbnc4
Yozakura Quartet – http://www.youtube.com/watch?v=8n7wCD51UkA
Kram:
Kyousouginga
Yuusha ni Narenakatta
Kill la Kill
Samurai Flamenco
Valvrave 2
Kimiko:
Ace of Diamonds
Coppelion
Diabolik Lovers
Infinite Stratos II
Koroshiy-san: The Hired Gun
Reviews: Majestic Prince and Free!
by Dustin Kramer
When it comes to analyzing anthology films, there is always the question of how to approach them. Should each entry be examined based on its own merits, or should the collection be discussed as a singular entity? In short film anthologies where multiple filmmakers are gathered to create pieces under a unifying theme or idea, one should expect that each work will vary greatly in narrative, tone, style, and even the artists’ personal interpretations of that coalescing concept. This encourages the analyst to consider the entries independently. But then what is the point of gathering them under a common banner? Is it simply for convenient consumption? In this piece I will take a look at Studio 4°C’s presumptuously titled Genius Party, a collection of seven animated shorts by Japanese filmmakers, and ponder whether its entries need to be seen as an undivided unit or if they are better cherry-picked from the lot and enjoyed as standalone projects.
Genius Party
The film opens with Atsuko Fukushima’s Genius Party, which lends its title to the anthology as a whole. The short begins with what appears to be a man dressed in a makeshift bird costume wandering through the desert. When the bird-man finds a stony sphere with a face admiring a flower, he snatches the little stone’s heart and eats it, causing him to grow fiery wings. Another stone witnesses the strange transformation and decides to eat its own heart. A tall, iridescent flower sprouts from the rock creature, develops wings, and flies into the sky to the amazement of all the other smiling boulders who are now exposing their own hearts. A bolt of lightning descends from the sky and bounces from heart to heart taking us to our title screen, which serves to bookend this collection of films. We briefly return to the bird from the beginning who is staring blankly at a massive, fleshy, pulsating film projector surrounded by a floating ring of stone creatures. Thus ends the first segment of the movie.
Although undeniably strange and kinetic, this introduction doesn’t serve to establish much of an overarching concept or idea for the films to follow. Sure, I could wax intellectual and pronounce the unifying nature of cinema appreciation as the central theme of this opening segment, but the short barely gives me enough to make such an assessment. Moreover, the films that follow don’t seem to share this message. Apart from the animation, the best thing about this segment is its percussive, electronic soundtrack.
Shanghai Dragon
Next up is Shoji Kawamori’s Shanghai Dragon. This film follows a bullied Chinese boy who finds a glowing device that will bring into reality whatever he draws with it. Soon after this discovery, the planet is invaded by space ships and robotic war machines. The boy must exploit his newly acquired equipment to save the Earth from destruction. After becoming a superhero in the vein of popular super sentai series and saving the world, the boy learns that the invaders came from a star far away and in the distant future. He sketches and summons a dragon to travel there and, presumably, fight on.
Perhaps the strangest thing about this portion of the anthology is how inconsistent the animation quality is. From top to bottom, it constantly wavers between top-tier production values and the stuff of TV budgets. One of the more interesting aspects of the animation is how the elements drawn with the device never look like they are totally part of the surrounding world but actually like what they are: haphazard doodles come to life. Despite the issues and an ending that feels tacked-on, Shanghai Dragon proves too charming to dislike and is among the better segments in Genius Party.
Deathtic 4
The cute-but-grotesque Deathtic 4 breaks up the mostly traditional animation that fills out the rest of the anthology. We are introduced to a world full of zombies and monsters living out run-of-the-mill, day-to-day existences. When a strange storm brings a living frog to this morbid place, a zombie boy recruits his friends to help him return the frog to the living world before it is discovered and killed.
An interestingly produced piece to be sure, director Shinji Kimura appears to have digitized hand-drawn textures and layered them over computer animated characters and backgrounds to create a world that exists visually somewhere between CG animation, claymation, and traditional animation. Outside of action sequences, the frame rate suffers. The stop-and-go vibe doesn’t work quite the way it does in claymation and ultimately only distracts the viewer. This derivative story about the subjectivity of “life” and whether it is worth protecting is no where near as successful as its stylistic cousins by filmmakers like Tim Burton and Henry Selick.
Doorbell
Comic book artist Yoji Fukuyama’s Doorbell tells the story of a high school student who must outrun ghostly clones of himself to his daily pedestrian destinations. If the apparitions beat him, they commandeer his life, making him — the “real” version — invisible to friends and family.
Perhaps more than any other animated film I’ve seen, Doorbell is noticeably the work of a manga artist. Fukuyama, who had only worked in comics prior to this project, has made a distinctly static animated film. Impeccably framed and kinetically stunted, this segment is an excellent example of how a medium can perform outside your limited expectations. Not above or below them, mind you, but in a different space than you might envisage given the chosen art form. This is not to say that the short is a series of unmoving images; the shots that the director chooses to linger on define what the audience will take away from the experience when it cuts to black. What ends up being a cogent allegory for self-improvement is a standout in this collection.
Limit Cycle
I wish I could give you a summary of Hideki Futamura’s Limit Cycle, but the absence of any semblance of a narrative structure makes that impossible. I wish I could tell you about the characters of this piece and how they grow and change or at least how the world changes around them, but that’s pretty hard to do when there aren’t any. I wish I could initiate a conversation on how this segment utilizes its animation in a way that is unique or interesting or beautiful, but it doesn’t.
Limit Cycle can only be described as a longwinded, self-important musing on God versus the self and individualism versus hive mind. Its points are hardly coherent and read more like throw-it-at-the-wall-and-see-what-sticks poetry than the essay that it means to be. It begins with vivid, aggressive sequences over loosely related narration. Eventually, we are given biblical illustrations flying toward the camera in lieu of the interesting, if pointless, animation we were treated to at the outset. Unsuccessful in almost every way, Limit Cycle is unmerciful at almost 20 minutes long and is among the lengthiest pieces in the anthology.
Happy Machine
Masaaki Yuasa’s Happy Machine follows a baby as he discovers that his nursery and everything in it, including his caretakers, are artificial. What follows is a grand, psychedelic adventure of obstacles far too dangerous for any real infant to traverse. Imagine Patrick Read Johnson’s Baby’s Day Outif it had it been written based on an LSD-fueled fever dream and you’re on the right track.
The color pallet and designs are simple, and the animation is fluid. The segment is easily one of the most visually interesting and beautiful shorts inGenius Party. A dynamic elemental motif guides the aberrant narrative as the baby encounters various creatures with the visual and functional flourishes of fire, water, air, earth, and metal. The short’s weakness is its pacing, which disrupts its message about the cyclical nature of life. It loses its way near the end when the baby is nearly consumed by a giant plant while trying to save one of his new friends. In an awkward time skip, we cut to the baby as an old man walking through the desert. He travels alone pulling a wagon behind him carrying rough wooden sculptures of the creatures he met as an infant. He finds a colossal humanoid structure — likely the titular “happy machine” — on the dry plains. Entering it, he finds a crying baby in a dark, empty version of the fake nursery he came from himself. Back outside the contraption, the old man sacrifices himself to power it up, returning color and life to its interior and happiness to the infant. The final title card reads tsugi — not the Japanese word for “end,” but rather the word for “next.”
Baby Blue
Baby Blue, written and directed by Shinichiro Watanabe, posits a hypothetical. “What if we forget about today and our futures?” He puts these words in his characters’ mouths — a high school aged boy and girl — but he wants the audience to answer the question. Maybe not “what if” but “what would be left?” Without today or the future, we are left with the past. The things we do today, whether in service of our fleeting desires or the trajectory of a life hopefully well-lived, may stay with us forever. What we disregard today we will certainly remember tomorrow.
The high school students, portrayed with realistically understated performances, take this paradoxical manifesto of sorts and play hooky from school. Using only the money in their pockets at the time of departure, they make for the beach. Reminiscing along the way about similar flights of mischief from their childhoods, it’s clear that these two have a rich, well-recollected history of “forgetting about today and the future.” After stealing a bike, getting lost, outrunning a police officer, and evading a biker gang with the help of a hand grenade (yes, you read that correctly), the runaways reach their destination. A solemn conversation at the sea laments missed opportunities despite having lived a life together. The mutual disappointment of never exploring a romantic relationship with one another is poignant and real. With the events of the day too recent to see through rose-colored glasses, the could’ve-been-couple retreats to their homes feeling a bit lost.
Had I not known that Baby Blue was the product of Shinichiro Watanabe, there’s only one other person I would have guessed directed this piece: Makoto Shinkai. Like the brunt of Shinkai’s body of work, this film relies on the audience’s understanding of nostalgia to provide emotional resonance. It even looks like a Shinkai film when it utilizes beautifully rendered wide shots of cloudy skies — almost a hallmark of the man’s films at this point. But unlike Shinkai, Watanabe demonstrates that the character’s feelings of nostalgia can’t be dwelled upon too much without making the characters seem inactive, as though in a state of arrested development. Instead, Watanabe conveys that time spent together recalling “the good ole days” will be indiscriminately reminisced about in years to come. It’s a bittersweet reality that we can’t see how happy we are today until we reflect on it as a bygone age. The nostalgic overtones don’t define the film like they tend to in Shinkai’s work but alternately enhance Watanabe’s message about the nature of the emotion. The films draws to a close in a scene with an extremely low frame rate, as though sequenced with a series of photographs — perhaps the ultimate symbol of happy recollection.
* * * * * * * * * *
The need for these movies to be assembled under a single title confounds me. There is no narrative, thematic, or creative through-line connecting the seven films that comprise Genius Party, and the fact that five more films were originally intended to be included in this collection (later released asGenius Party Beyond) speaks volumes about the importance — or lack thereof — of sequence with these stories. The only shared element between these productions is where the animation was produced, Studio 4°C. In this light, it feels less like a creative boundary for a group of artists to work within — as seen in Tokyo! or Paris, je t’aime – and more like a sizzle real for the production studio. I assume the title refers to the filmmakers, but the pervasiveness of modesty in Japanese culture makes this a little hard to swallow. In any case, however you decide to watch these shorts — whether to completion and in their collected order or independently of the Genius Party placard — shouldn’t affect your experience.
Definition: principles concerning the distinction between right and wrong or good and bad behavior. Syn: ethics
Anime presents us with a multitude of moral dilemmas if we’re willing to look for them. Themes of right and wrong, good and evil, the forces of society on the decisions man makes. All of these things present moral dilemmas which are engaging and make us want to watch more. We discuss some of these themes and the anime which exemplify them.
Defining morality by philosophical theory:
Immanuel Kant (1724 — 1804)
-considered to be central to modern philosophy, especially in the schools of reason and morality
-believed in the “Categorical Imperative,” a concept that suggests morality comes from duty
-posited that all morality comes from reason, which is to say common law or discovered law
David Hume (1711 — 1776)
-challenged Kant’s ideas of the “Categorical Imperative”
-believed that human reason and sense of duty were trumped by personal passions
-suggested that “true” morality was not in what one “should” do, but rather in what one actually does
BASIC DIFFERENCE: Kant says morality is a product of reason and is adhered to on a wide social scale. Hume says morality is personal, can differ within the individual, and may change based on fluctuating desires.
In Anime
Basically all anime deal with moral dilemma at some point or another. If a character must make a decision, however basic, it must be considered on a moral level. Here are some good examples of anime that focus on the moral dilemma:
(Putting recent anime examples in bold)
Ayakashi: Samurai Horror Tales
Code Geass
Dance in the Vampire Bund
Death Note
Eden of the East
Eve no Jikan
Ghost in the Shell
Gundam Age (half of mecha seemingly)
Kite
Neon Genesis Evangelion
Shinsekai Yori
Maoyu
Monster
Now and Then, Her and There
Rio – Rainbow Gate
Suisei no Gargantia
To Aru Kagaku no Railgun S
Train Man
Any Ghibli film with an environmentalist theme (Mononoke being the best example, probably)
(Side note: necessary themes of morality were notably missing in Miyazaki’s “The Wind Rises,” which became one of its core thematic problems.)
Really good science fiction is rife with moral quandary, and thankfully, anime has a long and rich history of sci-fi genre entries.
Some of the greatest examinations of human morality come from narratives in which the protagonist and antagonist cannot be clearly labeled as “good” or “bad.” The more gray area you have in a moral question, the better the conversation will be.
Cultural differences color ethics very differently for different audiences. Consider how the Japanese portray these ideas versus those in Western media:
Individualism
Groupthink
Incest
Pedophilia/Ephebophilia
Feminism
Homosexuality/Transgenderism
Suicide
War
Nationalism
Race/Ethnicity
Tradition
Questions from Reiji:
1.when x does something moral not because he wants to but because the person he feels in dept too or wants to be liked by, would have done it
2. absence of morality due to ignorance or other factors (phantom requiem for the phantom ,etc)
3. use of amoral means for survival/betterment ( in mjp they use mind wiped kids to save the earth,bokurano,btooom ,etc )
4. morality of star driver
5. abandoning/endangering all life for a beloved
6. absence of lines in anime ,often in anime if a guy does 1 bad thing he will do anything (a thief will turn into a murderer at the drop of a hat)
7. when the good and bad guy just have opposite views on a subject with no clear answer and the author forces the bad guy to do something bad/atrocious to give the good guy the moral high ground
8. inability of the good guy to present an alternative course of action when asked “what would you have done “
9. morality of playing both sides of the war in the name of peace .
10 .was the ending of code geass morally correct ?
11. is keeping secrets in the name of protection moral ?
12. when 2 sets of equally alien morality fight, how does one pick who to side with if you have a set different from them both.
13.conformism
14. individual morality vs social morality and disenfranchisement born of it.
15. how good guys action /inaction due to his morality can bring about disaster .
Reviews: Genius Party and Shinsekai Yori
Alternate Titles:
From the New World
Shin Sekai Yori
Plot:
Five students with supernatural powers live in a world that is set in the far distant future. They come to realize that the world is not as it seems and begin to slowly learn the chilling truths about their village, the greater world around them, and each other that will change their lives forever.
General Info:
25 Episodes
22 Minutes/Episode
Release Date – Fall 2012
Source:
Shinsekai Yori is based off a novel by Yusuke Kishi of the same name.
Staff:
The director has been involved in a lot, but this seemed to be his directorial debut as the primary director for a series.
About four or five episodes in there was a small shift in the visuals. That was due to a change in the episode director for that particular episode.
Animation:
The visuals are simple, yet stunning. It balances the right amount of details, and colors. Using extreme imagery when needed to really emphasize an important points.
I’ve read it had a relatively low budget but they made it work really well.
Music:
The music is amazing in this series and always fits exactly what the anime needs at that moment.
Fun fact, the name is the Japanese translation of Antonin Dvorak’s Ninth Symphony, From the new World, and the piece makes an appearance in the series.
Review:
This is very likely one of the best series that has come out in the past year that no one gave a damn about.
It took me some time to get around to this review because I wanted to sludge through a lot of crap in my backlog and really give it the attention that I knew a year ago in the first three or four episodes that it deserved. And I’m glad I did.
Shinsekai Yori is an intense, mature, psychological series that questions many aspects of life such as: good and evil, the nature of humanity, mortality, and more. This is a show that is steeped in lore and has some of the best storytelling that is out there in anime. And yes, it starts off with five twelve year olds with superpowers going to school.
A lot of this review as a result will be me convincing you to make the right decision that is watching this anime. In doing so I’ll likely be mentioning things here and there that you may have heard that may be keeping you from watching it.
Shinsekai Yori starts off as what I have heard some describe as “slow.” While I personally did not experience this I think a lot of this negative feeling comes from the fact that it does star out as sounding horribly cliche. There’s even a ball-rolling contest in the second or third episode. But, what these episodes function as is intense world-building that is essential for a series of this length. Right off the bat you begin to get the uneasy feeling – and some foreshadowing – that there is something far darker surrounding these children. All of this is somewhat put together around episodes four and five when they meet a “library” creature with all the data that led up to the fall of humanity – did I mention yet that this story is set in the far future? No? Well it’s set in the far future.
The information dump isn’t so severe that you’re shockingly overwhelmed, but gives you enough to start to make sense of what you’ve seen until now and begin to piece things together going forward. It also introduces some things that will become relevant later in the series. Foreshadowing? Paced details? These all sound like great examples of storytelling. Yep, they are.
The next four or five episodes focus around a war of some animal-esque tribes. One of which is a spider clan and let me express that I watched icky spiders for you all. I HATE spiders. And that just shows how worth it this show was. I could stomach the spiders.
At one point in the series there’s even a what would be the start of a sex scene between two twelve-year olds. Which just saying that makes this series sound cheap, cliche, or one that’s worth putting down by virtue of that lone. But the way in which it is presented and what it means to the series is rather integral. The scene is not fan-service or self-serving. But in all it’s tastefully done glory it serves as an example of humans – Saeki – overcoming what is engraved in them to do.
Anyways, spiders aside and awkward potential sex, shortly after we come to the first time skip at episode 9. Time skips are something that occur throughout this series but not in such a way that it feels like we’re jumping away from the characters. This first time skip is actually substantial in that it does a great job of illustrating the changes that occur between the ages of 12-14. One of the things that I’m not sure I like about where this series went with things was the illustration of the sex-drive and romance. I understand it’s an important part of the series about sex and what it means for society. But some of it still felt contrived. Maybe it’s just me…
Come halfway through the series if you’re not completely sucked in there is a huge shock, or it was for me, that really changes things for our characters.
The second half of the anime takes more time really explaining the world and fleshing out things that you came to understand, or maybe not really understand, in the first half. What I really liked about Shinsekai Yori was that they tied up everything neatly in a bow. Any assumptions you made on what things meant in the first half, any questions on how the world worked, were fleshed out and explained in the second. But, it does so in such a way that you can still draw your own conclusions about the real questions of what the show is asking: the nature of humanity and human society.
The characters are a driving force of this anime. Watching them navigate through this almost painful to experience world is something that instantly pulls you to them. At times you want to punch them for their willingness to just conform. Or throttle them for their acceptance of injustices as ‘they are the way things are.’ But, because of these things they are so deeply human that I think part of the anger comes from an introspective look on ourselves as we watch. Because of this, when characters do break the mold watching them do so is as intriguing as it can be torturous.
There is a necessary painfulness to watching this anime. Each chilling moment will captivate you only if you let yourself be drawn into this world. I don’t see how it can’t happen, since the world is so unbelievably engaging but I understand that it could be seen as slower in the first half. It’s an anime that deserves to be watched, and that deserves to be respected.
Alternate Titles:
Glass Mask Desu Ga
Are you the Glass Mask?
Is it the Glass Mask?
Plot:
Maya Kitajima and her rival Ayumi Himekawa are delinquent girls who both want to be the leader of the “Crimson Goddess” gang. And, they do stuff.
Animation:
I’d say this anime looks like a college animation project, but I really don’t want to insult soon-to-be professional animators like that. Maybe this anime looks more like the first time some high school students got Flash and went ZOMG LOOK AT THAT SHIT MOVE. To say it looks like crap would be an insult to some fantastic shits which I have had before that I would much prefer to look at that than this anime.
Review:
This anime is one giant step backwards in the front of three-minute shows. There are 17 episodes for you to torture yourself with, if you really feel like doing so, if you, you know, don’t have anything better to do, like taxes, or chopping your dick off.
There’s no real plot, if there is, you have about zero f**** to give about it because everything else is so awful.
I’m pretty sure it’s supposed to be a comedy… which maybe it could have been, if it had actually made me laugh. But alas the jokes were shitty when you could even tell that they were there. Which normally you couldn’t because you were either going “Oh god someone actually made this.” Or “I gave three minutes of my life to this that I can never get back.” I could be writing a sonnet, gardening, knitting, watching paint dry, or watching a better anime. There aren’t enough things I can say about how sad this anime made me. And that’s why it has such an awful score. So it makes no one sad ever again.
Alternate Titles:
A Letter to Momo
Momo e no Tegami
Review:
by Dustin Kramer
In a narrative, most human emotions are generally considered universal constructs. No one has trouble recognizing when a story is trying to make you sad or happy or uncomfortable. But not all elicitations are so cut-and-dry. When dealing with the topic of grief, storytellers have their work cut out for them. Creating a world in which characters can believably exist and grow is hard enough, but handling one of the most trying and subjective of human emotions can complicate what could otherwise be more or less emotionally ubiquitous. While I love more abstruse takes on the subject — Lars von Trier’s Antichrist or Darren Aronofsky’s The Fountain, for example – there’s something extremely satisfying about the deft handling of the theme in a family film. Seven years in the making, Hiroyuki Okiura’s A Letter to Momo is one such film.
Momo Miyaura’s father has died. Just before an accident at sea took his life, the 11-year-old expressed hatred for her dad in an overreaction to a broken promise. Saddled with the grief of loss and the guilt of a sour last conversation, Momo rifles through her father’s desk in mournful remembrance. There she finds a letter with the words “Dear Momo” written at the top — beyond that, a blank page. Moving to a small island with her mother Ikuko offers her recently downsized family a chance at a new start, but Momo isn’t taking to it well. Having difficulty connecting with local children, she spends her days lazing about the house when she begins hearing voices and seeing ghostly shadows. Eventually these apparitions reveal themselves to be yokai, a kind of Japanese spirit. The ogreish Iwa, the reptilian Kawa, and the minuscule Mame have been charged with watching over Momo’s family while her father’s spirit is in transit to heaven, and only she can see them. However, the benevolent nature of their task is in no way indicative of their moral fortitude. They are proud troublemakers and thieves, constantly in need of sating their curiosity and hunger. When Momo gets her hands on the goblins’ passport to the human world, she achieves the upper hand. The creatures play to her mercy, swearing that they’ll stay in line as long as she doesn’t break the wooden plaque, which would kill them. Until her father arrives at his otherworldly destination, the demons are hers to deal with.
What really stands out about A Letter to Momo is how effectively it can juggle the verisimilitude of Momo and Ikuko’s mourning and the lightheartedness of the monster trio’s antics. In what eventually becomes a celebration of the resilience of the human spirit, each main character’s arc is handled with care, allowing everyone to hit the most resonating notes of truth. Ikuko hides her grief from Momo in the hopes that it will expedite her daughter’s healing process, not realizing that it appears as though she has already forgotten about her husband — something that is very troubling to the young girl. In dealing with the yokai, Momo relearns how to connect with people. Their shenanigans force her into situations where she must be brave, as in a scene where they are being chased up a mountain by wild boars. The whole affair is distinctly Miyazaki-esque, pulling from Japanese legend and folklore to fill out this contemporary tale of a young woman’s path to strength.
Despite its merits, the script is front-to-back predictable in its peaks and valleys and doesn’t offer much in the way of surprises. The movie mostly makes good use of its 120-minute runtime, but cutting a couple of disposable scenes, like one in which it is revealed that a little girl in the town can also see Mame, could have brought the whole thing down to a tight 100 minutes or so.
The main characters are very relatable and well-defined. Momo acts very much her age, that of a girl on the verge of puberty. She’s reclusive, skittish, and a bit disinterested with everything but manages to summon the curiosity and energy of a child when it’s called for. Hats off to the casting director who chose 16-year-old Karen Miyama to portray the 6th grade schoolgirl. Miyama’s young voice brings a necessary truth to Momo’s childishness. She delivers a commendable performance but is perhaps more importantly appropriately cast — something that unfortunately can’t be said about the young actors in Mamoru Hosoda’s Wolf Children. Momo’s relationship with her mother is decidedly sisterly, and Ikuko’s youthful appearance and vocal performance by Yuka is all at once refreshing and tragic considering what the character must be going through. Side characters like the aformentioned girl who can see Mame and the other local children aren’t very fleshed-out. A couple of nice scenes between Momo and her grandfather provide some backstory, but the grandparents don’t really offer much aside from being dialogue stand-ins. However, the amiable mailman who has known Ikuko since childhood and has clearly been carrying a torch for her gets a bit of time to shine. The yokai are the real stars of this movie, constantly providing genuinely funny comic relief and pushing the story forward with their actions. Iwa is a lovable dolt, ignorantly spouting exposition for which is he immediately called out by Kawa (who thinks he’s a lot smarter than he is). Mame manages to walk the line between creepy and cute with surprising finesse. The three of them have quickly become some of my favorite characters in Japanese cinema.
This is a very nice outing by the insanely prolific Production I.G, leaning more toward the realistic side of the animation spectrum style-wise. Those familiar with Okiura’s earlier work Jin-Roh: The Wolf Brigade should know what they’re getting into visually, although this film is much lighter — both narratively and aesthetically — than that dark, dystopic, sci-fi fairy tale. CGI is used sparingly and blends into the hyper realistic character and background cels relatively well. In a particularly impressive scene at the climax of the film, the three demons call on their spiritual buddies to help Momo out. The myriad creatures creeping, crawling, and oozing out of various nooks and crannies around the small island village are animated in stark contrast to the rest of the film, utilizing a technique anime critic Hope Chapman calls “runny eggs.” The unhinged style, which looks something like an animated napkin doodle, really catches the eye in an otherwise painstakingly animated feature where even the hint of an off-model character or inconsistent color is nary present.
The orchestrated score comes courtesy of Mina Kubota, a composer who has worked mainly on animated television series prior to A Letter to Momo.I first became familiar with Kubota’s work watching the 2013 series Photo Kano, a sub-standard show with great music. Now, after hearing her whimsical, often exciting, and occasionally heartbreaking soundtrack to this film, I can safely call myself a fan.
Mourning a loss isn’t the same for everyone. To Momo it means needing to know that she’s not alone; that it hurts just as much for her mom. To Ikuko it’s about allowing her daughter to heal properly — something that proves to be a process of trial and error. For some it may require a hospitable support network of friends and loved ones. For others, perhaps an abundance of time alone to meditate and self-assess is the best path. While grieving, the rediscovery of laughter can be a revelation. In creating a successful comedic family film about grief and loss, Okiura proves that he understands the disparity and dynamics of these feelings. He ties the whole thing up with a satisfying, albeit predictable ribbon.