Episode 202 – The Death of Physical Media

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The Anime Addicts Anonymous discuss the death of physical media as the world slowly makes the transition to digital consumption.  How do we feel this shift will affect the anime industry?  How has it already?

 

Digital Music Outsells Physical –

 

Video Games –

 

Books –

 

Manga –

 

Digital Industry Summary (Based on Aug 2011 PWC report “ Global Entertainment and Media Outlook 2011-2015, http://www.pwc.tw/en_TW/tw/publications/events-and-trends/assets/e250.pdf)

  • Shift to Digital Marketing spend on the rise

    • In 2006, only 15.3% of marketing dollasr were spent on digital media

    • In 2015, this figure to rise to 33.9%

  • Global Internet Access market (wired and global)

    • In 2006, market size was $167.4 billion dollars

    • In 2015, expected to reach $407.9 billion dollars on an 8.6% 2011-2015 CAGR

Anime –

  • Most of this information was previously reported on in Episode 197, the state of the Anime industry, but it is particularly relevant for this discussion:

  • DVD industry in the USA peaked in 2006 at $374 million dollars and has sense dropped $197 million in 2012 on the trend of a -10.13% growth rate since 2006.  In the last 3 years, DVD sales have stabilized.

  • Amazon is the highest consumption method for Japanese Animation, it is then followed by Netflix, Hulu and Crunchyroll

 

FINAL THOUGHTS –

  • Chiaki

    • Worldwide physical media sales are declining and digital is rising, the numbers don’t lie.  However, traditionalism and a stubborn dedication to keeping business practices as they are in Japan prevents Japan from modernizing with the rest of the world.

    • An example for me is the iPhone.  Japan had almost a 4-5 year delay in really adapting the smartphone style as mainstream.  When I personally visited 2 years after the original iPhones release in Japan almost no one had the iPhone, most people still used flip phones.

    • Japan WILL Modernize.  But it will be slower.

    • As a result, I feel that many Japanese companies are truly sacrificing their Western markets by not rising to meet demands for digital goods as efficiently as their comparable Western media counterparts.

      • In other words, they don’t care about us.

  • Mitsugi

    • No doubt over the next decade, physical media will continue to phase out in favor of digital alternatives.  Anime is no different as it comes on the same digital platforms

    • Anime will move to already widely accepted sources of digital consumption such as Netflix, Hulu, Crunchyroll

    • Anime Piracy will continue to run rampant and uncontrolled through thousands of internet sites.  This piracy will continue to leech money from the global anime media industry.

    • The Anime industry, especially in the East, will continue the thrive due to the majority of anime related revenue dollars coming from character goods and other non- media sources

      • The Anime industry in Japan could continue to function well simply through television distribution and character goods alone. (e.g. $0 or close to $0 from physical and digital media sales)

  • Kram

    • No way to be accurately prescient about the true future of physical media over digital alternatives

    • We must be careful to consider availability and access of physical media alternatives for consumers before prematurely announcing that “physical media is dead.” Keep in mind that only 34.3% of the world’s population has internet access (Asia: 27.5%; Europe: 63.2%; N. America: 78.6%), a prerequisite for streaming

    • Ultimately physical media may move to a “print-on-demand” model; some companies have already experimented with this

    • Japan’s physical media market continues to thrive with overpriced units aimed at collectors; this could be the future for the West

    • Media rental is still huge in Japan with no less than three major chains still in operation; consider this in light of Blockbuster finally closing its doors forever this month

    • Now that we are on the verge of a new HD format (4K), there is little discussion about the difficulties of offering higher quality video over streaming services; this could prove to be so problematic that a post-BD physical format may be necessary to bide the time until ultra high-speed fiber optic internet access is more ubiquitous